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Thema: Neverwinter
 
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Rick Bennett
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Ohne die NDA zu verletzen habe ich schon mal folgende Infos für dich:


[I]Is this based off of D&D? What edition is it? How "strict" is it based off of the rules? How does x work in this game then?

This Game is based off of the D&D Fourth Edition Ruleset. It is not a literal translation of the pen-and-paper tabletop game and is "inspired" by the Fourth Edition Ruleset as to work in a live-action real-time setting (instead of turn setting) game. As we receive more information on things like combat attacks/defense, Feats, Skills, Themes, etc, we'll post answers here.


Can you explain how the Basic Gameplay works?

All characters have powers. Powers are separated into the following: At-will powers, Encounter powers, Daily powers and Utility powers, like the 4th Edition rules.

At-will powers go off every attack turn and are "always available." You can use them every attack, but can only use them one time per attack. In an MMO comparison, they have no cooldown timer.
Encounter powers pack more power and often incorporate special abilities linked to a class type, like a dummy to distract enemies from a trickster rogue and make them vulnerable to more damage. In an MMO comparison, these are cooldown powers from three to five minutes potentially.
"Daily" powers gain their name from the D&D books, but are not limited to just once/day. By doing class-related activities in attacks (fighters defend, wizards control, rogues strike when they have advantages, etc.) you fill a graphical "die" up with "action" points. When filled, you can unleash your "daily" power which is a devastating attack to multiple enemies. By doing class-related activities again, you can "refill" this meter again, often taking a suggested 2-3 encounters, but results may be more or less encounters than this. In an MMO comparison, this is considered an "Ultimate" or "Limit Break" power.
The Utility power is often a defense power like a rogue's roll or a wizard's "teleport jump" to avoid being hit. Unlike the books, this appears to also be at will or encounter instead of daily in use, but more information is needed on this.


All players gain two at-will powers, mapped to your left and right mouse buttons. Encounter and daily powers, as well as access to switching/activating items will be linked to your toolbar. Due to the fast-paced speed of the game as well as how D&D works, you will not have more than several active powers at one time (two at-will, one to two encounter powers, two daily powers, and one utility power) but can swap out the types of powers you want to use (from something like a powers known list) on the fly.

Do I need to own or have played Neverwinter Nights or Neverwinter Nights 2? When does it take place? Is the gameplay the same?

No. The game does not require you to be familiar with or have played any of the Neverwinter Nights games, and will have a completely different User Interface from that game and many MMO games.

The setting takes place 100 years after a catastrophic event called the "Spellplague." Faerum and the way all attack and non-attack powers adventurers use (especially magic) has drastically changed. While Neverwinter escaped most of the physical damage from the Spellplague for ninety years, an eruption (of the volcano Mount Hotenow) razed the city, and we enter the campaign ten years after that eruption, seeing a new Neverwinter attempted to be rebuilt. However, monstrous creatures have settled in the "ruins" of neverwinter, and there is only a small portion "recovered" due to (the open lord of Waterdeep) Lord Neverember, the "self proclaimed protector of Neverwinter."

Will I meet any of the famous characcters of Historic Neverwinter?

Due to this taking place a century later, most of those heroes are dead. However, it is said that certain characters from R.A. Salvatore's "Neverwinter Tales" series tied-in with this game will make an appearance, including a certain Drow....

How do you Select/Change an Avatar? How come I don't have a custom Avatar?


Under the User Control, Panel, select Edit Avatar. Select your Avatar from here or (if applicable) enter your Avatar URL/file image computer location.
Updated 4/29/12: Cryptic plans on updating the forums, removing custom Avatars as of May 1, 2012 as well as requiring registration on their PWE site. At the time of this posting, existing Cryptic Neverwinter Online forum members before the merger could register their email address used but not their forum login names and/or forum names. More information will be provided when it is released and/or when the forum update/maintenance/merger is complete. [/I]

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